![]() The less proficient you are in some attribute the cheaper it is to buy. That means you could either save them to buy some skill that is more expensive or buy inexpensive skills in areas you don´t know much about. You accumulate experience points for enemies slained and as long as you could return to your haven you could use them regardless of how many XP you have aquired. There are no levels as is traditional in RPGs. I like the system used in this game for character advancement. Some also could disease or posion you but that rarely happens. Since this is a hack´s slash game I don´t bother much with tactics other than with the bosses but there are a few denizens that requires special tactics to defeat if they are numerous. Some of them are present through the end like ghoul rats and some are unique for the complex you are currently in. There are perhaps a few dozen different adversaries in this game. They are only there for you to look for the stores. That makes the environment outside the complex very empty. They are only there to act as moving blood supplies. ![]() You could not speak to people seen in the streets. There is no interactions to speak of worth its name. You have howerver very few occasions where it matters what you say and in most cases every dialogue is scripted anyway. You meet a few NPCs along the game and they are narrated very well and with good voice acting. This destroyed all the fun with looting and economy for me and is a major drawback. When you get to the modern world the equipment is replaced with modern equivalents but those do the same amount of damage as old swords. The rare and unique items in the game are very few and even if you get enough money there are no good weapons or armours to buy. They always contain the same type of items. Somewhere in Vienna the excitement of looting chests dissappears. You get more money and you find chests that gives you a lof of equipment. But in the middle of the game the equipment remains basically the same even tough you have progressed to Vienna from Prague. In the beginning gold is scarce and you have a lot of good equipment to drool over. The maps are confined with only one way forward almost all the time and must be traversed in a sequential matter. You never find information about the world or settings unless it is important for the story. The gameworld in itself is pretty empty except of the fact that the settings relies on the tabletop roleplaying game Vampire the Masquerade. You have no possibility to alter anything of importance. The dialogues and texts you find that bring the story forward is very well written even though it is linear. I like the sorrowful tale of Christof in his search for his love Anezka. That is a variety not found in many games and give this game some credit, even though I personally prefer to play them in fantasy settings. Almost an hour later, several young Kobolds emerge with a metallic goblet from which each party member takes a sip, gaining +5 Health and Stamina.The gameworld spans from the medieval ages of Prague and Vienna to the modern cities London and New York. The Kobold calls instructions down into the pit in a language the party doesn't recognize. The party can return to the pit with Grey Tower Plate and ask the Kobold who emerges for something in return. Naddur ban Dok later scoffs that the Kobolds are playing a joke on the party at the dwarves' expense, since Grey Tower Plate cannot be obtained near this side of the Cadal. When the party approaches their pit on the mine's second level, a Kobold clambers out of it and asks for a suit of Grey Tower Plate armor, explaining that the Kobolds believe the dwarves caused Rhuargh's disappearance and they have decided to bribe King Dolgan into releasing it. ![]() The Kobolds knew Rhuargh, the dragon who lived in the mine. They speak a broken version of Kingdom language and are also known to the dwarves, who consider them tricksters and pests. The Kobolds inhabit deep pits under the Mac Mordain Cadal. They can first be encountered in Chapter 2. Kobolds are a race of humanoid beings who live underground in Betrayal at Krondor. "What did they tell you they want the armor plate mail for? A treasure for Rhuargh? A ransom for a lost kobold princess?" - Naddur Ban Dok You can help Betrayal Wiki by expanding it.
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